One of the most anticipated and favorite (according to a #GetSome Elite Gaming poll) features in the Revolution DLC for Black Ops 2 is the Peacekeeper SMG. Being the first downloadable weapon, it has already garnered a huge following, but is it warranted? How good is this weapon and what are the raw stats?
The Peacekeeper is immediately unlocked when you download the Revolution DLC and even though it is a sub machine gun, it doesn’t really affect SMG camo progression or calling cards. The in-game stats are listed as the following:
- FIRE RATE = 12/20
- DAMAGE = 8/20
- RANGE = 10/20
- ACCURACY = 14/20
There is a lot of confusion as to what those numbers mean in terms of real gameplay scenarios, so we will break down each category.
PEACEKEEPER FIRE RATE
The base fire rate on the Peacekeeper is 720 RPM. This puts it on par with the PDW and MSMC. With rapid fire, this jumps to 900 RPM, although some blogs, forums, and YouTube video report this as high as 1136 RPM (due to differences in frame rate and performance between consoles). This low rate of fire immediately puts the Peacekeeper at a disadvantage in the sub machine gun class, as it weakens it effectiveness as a close quarters spray and pray weapon.
The base damage on the Peacekeeper is 33, dropping down to 18 at range. However, due to the incredible range on this weapon, the practical lower end damage is closer to 24. What this means, is that you will get a kill with 4 bullets up close and 5-6 bullets at range. With the headshot multiplier, this drops to 3 bullets up close and 4-5 at range. While this damage profile is on par with weapons like the Vector K10, Chicom, and Skorpion EVO, the low rate of fire gives it the slowest time to kill out of any sub machine gun.
The range on the Peacekeeper is the longest out of any sub machine gun and on par or better than most assault rifles. This means that you are going to be hitting your max damage in almost all scenarios, and it allows you to put on range reducing attachments like the suppressor or rapid fire, without cutting the damage too drastically.
The Peacekeeper has a low ads recoil, on par with the TYPE25 and M27 assault rifles. Its recoil is slightly less than other sub machine guns, although the Chicom and PDW57 come close. The recoil is mostly vertical and quite predictable. The hip fire spread is also low on this gun, outdoing all other guns, even some that have the laser sight attachment. This incredible accuracy helps keep every precious shot on target and helps even out its fire rate and damage deficiencies. With rapid fire attached, the ads recoil increases to high, as well as reducing the range by 60%.
PEACEKEEPER MISC STATS
With a 30 round standard magazine (+90 rounds reserve), the Peacekeeper’s ammo is much more in line with an assault rifle rather than a sub machine gun. With extended mags, this improves to 40 rounds. The reload time is moderate at 2.08 seconds, but with the small magazine, you will find yourself reloading often. Being a sub machine gun, the Peacekeeper has the same run speed, knife speed, and penetration as other sub machine guns, but has a slightly slower aim down sight time of .24 seconds (vs .22s on SMGs and .25s on Assault Rifles).
- Best sub machine gun range, on par with assault rifle range
- Amazing accuracy, recoil, and hip fire spread
- Sub machine attributes (run speed, ADS, etc.) with an assault rifle build
- Worst damage per second/killing time out of all sub machine guns
- Low ammo capacity and only moderate reload speed
- Lack of assault rifle penetration
- Mid to long range objective gameplay. Head to head battles will result in frequent deaths due to the slow time to kill.
- Good benefactor for range reducing attachments such as suppressor and rapid fire.
- Peacekeeper vs M27 – better ADS and hip fire spread and slightly better damage at range, slower RPM (= lower kill time)
- Peacekeeper vs MSMC – better damage at range and better accuracy, slower ADS and lower close range damage
- Peacekeeper vs PDW57 – better damage at range and faster reload time, smaller magazine and lower close range damage
PEACEKEEPER CUSTOM CLASSES
This support class uses stealth and mobility to flank objectives and take out equipment while still staying viable in an assault capacity. Use the Peacekeeper’s range to your advantage to outclass other SMG players.
This class allows the Peacekeeper to shine, but it takes a patient player. You are well equipped for any scenario at multiple ranges, but keep back and let players with close quarters SMGs or shotguns rush or clear rooms.
The Peacekeeper is a powerful weapon at range, but suffers at close range where all other sub machine guns shine. This weapon rewards careful and accurate players who want a little more flexibility and mobility than the assault rifles provide. #LegitimateRape #GSEG